Archive for the 'jay d blakeney' Category

The Omcri Matrix, Jay D Blakeney

May 11, 2012

The Omcri Matrix, Jay D Blakeney (1987)
Review by Ian Sales

Costa is a lieutenant in Playworld’s Planetary Patrol, and its “smartest, toughest and most ambitious officer”, as the blurb has it. She is also an adapt, a which means she has been genetically engineered to possess improved hearing, eyesight, sense of smell, endurance and strength. Her dream is to join the Rangers, the elite combat force operated by the galaxy’s Fleet. But the Playworld Directory won’t release her from her contract.

Understandably upset at being forced to remain on Playworld – its name indicates its role in galactic affairs – Costa decides to dial back her commitment to her job. She has been assigned as leader of protection detail for a visiting dignitary, the Kublai of the United Worlds of Drugh, who is visiting the ruined Kanta temple complex on the northern continent for religious reasons. Before the Kublai’s arrival, Costa visits the Beros bazaar, and is accosted by an Omcri. These are formless creatures of darkness in hooded cloaks, feared and hated by all, who can be hired as couriers and assassins. Their origin is a mystery. The Omcri tries to bribe Costa into betraying the Kublai, but she refuses. So it “poisons” her. Unfortunately, she has no opportunity to inform her commander before the Kublai arrives and the extended party heads out to the temple complex in the jungle.

Where it is ambushed a few days later. The Kublai is abducted by persons unknown. Of the rest of the party, only Costa survives. As does the injured Ranger, secretly held in a stasis box, which the Kublai had intended to sacrifice to his god, Kanta. When Costa contacts her commander, she is immediately accused of betraying the Kublai and branded a traitor. She and the Ranger must cross the jungle to the coast, and on an island there find some way for the Ranger to contact his corps.

It turns out the Omcri are more than they appear. They are advance scouts for an evil civilisation from another galaxy – or dimension; The Omcri Matrix is not entirely clear on this point – which intends to take over Costa’s galaxy. And Costa, it seems, is the only person ever to overcome the Omcri “poison” – actually a means of taking control of the person so poisoned. And so she must battle the creatures who control the Omcri and save herself, the Ranger, her colleagues, Playworld, and the galaxy. There is, incidentally, no matrix in the Omcri’s galaxy/dimension.

There is little in The Omcri Matrix which is especially original. Throughout there are small hints that Dune provided much inspiration, though the story itself bears little or no resemblance to Frank Herbert’s novel. Costa, for example, was born among a desert people, whose culture hints at Arabic culture. Their houses are called sieghr (cf the Fremen sietch), they are polygamous, and their sense of hospitality and honour resembles that of romanticised Bedouins. Which is strange, because though Playworld’s only city, Beros, seems like some North African city, much of the planet is jungle and there are extensive oceans.

The story is structured around two conspiracies – one constrained to Playworld, and one pan-galactic. The villain of the first piece, who rejoices in the name of Wob Nogales, is an obese hedonist – shades of Baron Harkonnen? The creature which controls the Omcri, however, is far from human. As one conspiracy is resolved, so its solution catapults Costa and her Ranger friend, Haufren, into the next.

The prose is transparent – ie, readable, but adds nothing to the reading experience. There are a lot of made-up alien words, mostly referring to Playworld’s flora and fauna, and not all of which are pronounceable – eg, juujb. Flin is used throughout as a swearword, though some of the other oaths probably should have been reconsidered: “I don’t want a crew of shin-nicked Fleeters in here on my planet any more than you do.” (So in this intergalactic future, cutting a notch in a person’s lower-leg is considered an insult?) There doesn’t appear to be much logic in the use of neologisms – for example:

Yulies was their word for the rich people who flocked to Playworld for a few weeks of idleness. (p 9)

This is the only time the term yulies is used in the story… which does make you wonder why Blakeney bothered to include it. To paraphrase Chekov, if there’s a smeerp in the first act, it needs to have some narrative impact by the third act.

Costa’s commander and colleagues are a little too quick to consider her a traitor, and their refusal to allow her an explanation smacks of idiot plotting. The universe beyond Playworld is only hinted at – in fact, it’s not even clear whose Fleet the Rangers belong to; and mentions of a Galactic Space Institute are never explained. Playworld itself seems little more than a room full of used furniture. The Omcri, for example, reminded me of Grannis from van Vogt’s The Universe Maker; and also the cover art to Philip Jose Farmer’s The Unreasoning Mask.

Put simply, The Omcri Matrix is sf brain-candy. It’s a fun read for a wet afternoon and nothing else.

The Goda War, Jay D Blakeney

July 22, 2011

The Goda War, Jay D Blakeney (1989)
Review by Ian Sales

Jay D Blakeney is a pseudonym of Deborah Chester, who has also written a YA series under the name Sean Dalton. The Goda War, a space opera, is Chester’s penultimate novel as Blakeney. According to The Encyclopaedia of Science Fiction, Blakeney “seemed to be a writer to watch with some interest”, and while it’s certainly true that her Anthi novels – The Children of Anthi (1985) and Requiem for Anthi (1990) – are much under-appreciated sf novels, the same can’t be said of The Goda War.

Brock is a dire-lord of the Held. This means he is the personal bodyguard of the Held’s suprin. He is a Sedkethran, a humanoid with the ability to flick (teleport) and phase in and out of dimensions. Sedkethrans also possess telepathic powers, though they are strongest with members of their own race. Brock is something of a maverick Sedkethran – the rest of his race are pacifists and dedicated to healing. Brock is a warrior, and so an outcast.

The Held has been conquered by the Imish (known by the Held as the Colonids). The Held is an empire but it’s a liberal one, comprised of many races living in a tolerant society. The Imish are old-style humans, the descendants of a group who refused to accept equality with aliens and so were banished from the Held. For centuries they have been kept in place by the threat of the godas, a trio of planet-sized war machines hidden somewhere within the Held.

But no more. The Imish have defeated the Held. Brock flicks himself and the suprin from the Held flagship seconds before it is destroyed, but the suprin is wounded and dying. With his last breath, the suprin makes Brock his heir and gives him the key to the godas, which is in the form of a bracelet. Later, Brock is captured by the Imish, who, it transpires, were assisted by the suprin’s traitorous heir.

With the assistance of an alien, Rho, a Slathese, and another Sedkethran, Ellisne, a Healer, Brock escapes and sets off to activate one of the godas. He is chased by Colonel Kezi Falmah-Al of the Imish, the security chief of the Imish governor of the captured Held capital world. But nothing is quite as simple as it appears – Goda Primary proves to be the Sedkethrans’ home world, and activating it would strip the planet of its atmosphere and kill its entire population. Falmah-Al also hates her boss, and is determined to use the godas to further her own ends.

The Goda War is as close to heartland space opera as it is possible for a story to reside. It has all the signs: an interstellar empire, which is just enough off-kilter to be alien without drifting too far from the human model; neologisms where perfectly good English words exist (e.g., suprin = emperor); magical technology – not to mention Brock’s own magical powers; an abundance of huge spaceships; and a climax in which the entire galaxy is at stake.

Yet for all its adherence to the form, The Goda War manages to ring a few interesting changes. The Held is a surprisingly liberal society, and lauded as such. In fact, it is the threat of the Imish’s near-fascist society which Brock uses to compel his people to eventually overcome their pacifism. It’s not often that sf novels paint humans as the bad guys, or in such stark terms. Falmah-Al makes for a good villain, especially since she is initially sympathetic and only reveals her true colours in the last quarter of the novel.

Admittedly, Brock is a typical space opera hero, anguished and possessing great privilege. And the Sedkethrans read a little too much like some super-powerful race from Star Trek, one which has deliberately limited itself through some arbitrary and easily-broken set of rules. Certain parts of The Goda War also appear to have been inspired by Frank Herbert’s Dune. At one point, Blakeney gives Brock a form of prescience, in which he sees a number of possible futures. The idea is a later dropped and mentioned only in passing near the end of the novel.

The Goda War is, quite frankly, space opera mind-candy. The prose is eminently readable without actually standing out. Brock and Ellisne are little too melodramatic to really appeal as characters, though other members of the cast are better-drawn. The background is mostly identikit space opera but is enlivened by one or two good ideas. And the story-arc is neither innovative nor experimental, but comfortingly predictable. The Goda War is a novel that would make a rainy afternoon pass entertainingly, but it’s never going to win any awards and it’s never going to be remembered as anything special. It’s a shame Blakeney did not continue her career. Perhaps she would have later produced something to rival, or even exceed, her Anthi novels.

Follow

Get every new post delivered to your Inbox.

Join 1,083 other followers