Plague Ship, Andre Norton

plagueshipPlague Ship, Andre Norton (1956)
Review by Martin Wisse

Hold on to your tail fins, space fans. This retro rocket boosted tale is sure to knock you out of your orbit. Oy, did this very fifties future slang get old fast in Plague Ship. This is another of Norton’s books at Project Gutenberg and mildly irritating as its language occasionally was, it was also the perfect kind of light adventure science fiction to be read in small snatches on my phone, while getting coffee at work.

Plague Ship is the second in Norton’s Solar Queen series, about the adventures of the crew of the ship the series is named after, free traders trying to eke out a living making the kind of trading deals the big companies can’t. The Solar Queen is literally a huge rocket ship, complete with humongous fifties tail fins to land on. Amongst its crew is Dane Thorson, Cargo-master-apprentice and our hero, prone to saying things like “rest easy on your fins” and “right up the rockets” and all other sorts of horrid expressions you have to read around.

Plague Ship starts with the Solar Queen visiting the planet Sargol, for which it now holds a trading license, due to the events of the previous novel. This planet is the source of a new sort of jewels which are very much in fashion back on Earth. Getting those jewels means dealing with the natives, which isn’t the easiest of tasks, as these have a very rigid concept of how negotiations should take place, which the Solar Queen’s crew has no choice but to adapt to. Worse, it turns out there are also representatives of one of the big trading firms present on Sargon, waiting to see if the Solar Queen slips up so they can take over their licence…

Luckily, through a series of misadventures, in which Dane plays a large role, they do manage to get the natives to trade as it turns out they’re very partial to catnip. However, as they blast off from Sargol their problems are only starting as most of the crew, save for Dane and three others fall ill to a mysterious sickness. It’s up to the four of them to get the Solar Queen back to Earth without being quarantined or giving the big trading company an excuse to take over.

I’m not sure if Plague Ship was originally published as a serial, but it sure reads like one. Dane is put from one dangerous situation into another, with no time to catch his breath. He and his friends not only have to deal with getting the Solar Queen back to Earth with all their fellow crew members helpless and sick, no, they also have to evade the space patrol and land on Earth without their knowledge. Then they have to find a way out of the radioactive zone they hid in, a remnant of World War III (another very fifties sf obsession) and get their plight known to the people of Earth, to get out of the fix they’re in. It all moves along quickly, too quickly at times, with no time to really dig deep into anything.

For me personally, I would’ve been happy had Norton kept the focus on the Solar Queen’s adventures on Sargol and skipped the rest of the plot. She had a knack for introducing small, telling details to sketch a world, (also on display in The Time Traders) and what she put in about the tribes of Sargol made me interested in reading more about them. Once the Solar Queen left the planet it all became a lot less interesting.

Nevertheless, if you can get used to the very fifties feel of Plague Ship and are not too bothered with how lowtech the Solar Queen and future Earth are, this is actually a perfectly adequate adventure science fiction story. It’s something you could read in half a day and ideally suited to read in short snatches on your mobile when bored.

This review originally appeared on Martin’s Booklog.


A Point of Honor, Dorothy J Heydt

point-of-honorA Point of Honor, Dorothy J Heydt (1998)
Review by Martin Wisse

I had read A Point of Honor when it was published back in 1998, after it had gotten some buzz on the old rec.arts.sf.written Usenet group, back in the day when that was still the number one science fiction hangout on the internet. The author herself was one of the group’s regulars, well respected and liked, one reason why I tried out her novel. This wasn’t the first nor the last time I did that: other writers I got to know through rec.arts.sf.written were Jo Walton, Brenda Clough and Matt Ruff, to name just three.

A Point of Honor is one of only two novels Dorothy Heydt wrote, the other being The Interior Life (1990), a fantasy novel she wrote under the pseudonym of Katherine Blake. Apart from that she has only written short stories, some two dozen in total, the last ones in 2004. None of her work is currently in print that I know off. A pity, but unfortunately an all too common fate for science fiction writers as their books for one reason or another fail to reach an audience. Which is another reason why I wanted to talk about this book, to bring some attention to an unfairly overlooked writer.

Sir Mary de Courcy’s troubles all began the day she defeated the mysterious Grey Knight of the Sea in jousting and he paid off his ransom by deeding her his manor of St. Chad’s-on-Wye. First the plane from where the VR tournament had taken place is hit by a light aircraft and almost crashes as somebody had fiddled with air traffic control, then on the way home from the airport her little electric car is driven off the road by a truck and to top it all off when she finally is home her security system wakes her up to alert her to an intruder in the house… Once is happenstance, two times a coincidence, three times is enemy action, but is somebody really trying to kill Mary Craven for what her VR personality had done? And if so, why?

Sure, as Sir Mary de Courcy she is the reigning champion of the Winchester lists, one of the best players of Chivalry, good enough to make a living from it, but nobody special. She certainly hasn’t made anybody angry enough in the game to try and kill her outside surely, yet the very next day, while she’s teaching some newbies the ropes of VR and Chivalry, somebody not only puts a heart medication patch on her arm that could’ve killed her had she not noticed it immediately, but also stalks and mutilates her VR persona…

Luckily at this point she gets help, in the form of Brother Gregory, who in his mundane guise of Greg Hampton is one of the original hackers who built the world of Chivalry. Talking it through, Mary and Gregory decide that the best thing to do is for Mary to stay with Gregory in his secure flat, while the two of them go on a quest in Chivalry to her new manor of St. Chad’s-on-Wye to see if they can find something wrong. And they do of course, as it turns out the world of Chivalry is much bigger than it’s supposed to be and has some …interesting… links to other VR worlds. There is some sort of conspiracy going on in VR and Mary has stumbled right over it: the only thing for it to get her life back is to unravel it and bring it to light.

A Point of Honor was published at a time when broadband internet was in its infancy, the web hadn’t become quite synonymous with the internet yet and porn was something you downloaded one fuzzy jpeg at a time. So it’s no wonder Heydt’s vision of what Virtual Reality would look like is a bit dated. People need surgical implants to engage with VR and data disks to keep their identities on. The way Chivalry is set up is quite different from how real life massive multiplayer games like World of Warcraft are run, much more elitist and explicitly structured on the Society for Creative Anachronism. For me at least this datedness brought on a bit of nostalgia for the nineties internet, a simpler time…

A Point of Honor is an enjoyable, light adventure science fiction story that sadly did not get the readership it deserved, despite the support of rec.arts.sf.written. There was the possibility of a sequel hinted at in the story, but this never happened. A good novel to look out for secondhand and somebody could do worse than to bring this out as an ebook.

This review originally appeared on Martin’s Booklog.

From the Legend of Biel, Mary Staton

legendofbielFrom the Legend of Biel, Mary Staton (1975)
Review by Ian Sales

In 1975, Ace decided to relaunch its series of Science Fiction Specials, a series which had been very successful during the late 1960s and early 1970s. That first series had published the likes of Roger Zelazny, Michael Moorcock, Ursula K Le Guin, Joanna Russ and John Brunner, but the new series featured less well-known authors, such as Felix C Gotshalk, William Barton and Walt Richmond, as well as the likes of Marion Zimmer Bradley, Stanisław Lem and Thomas Burnett Swann. Mary Staton’s From the Legend of Biel was the first book of this relaunched series – which would manage only eleven books before ending – and one of three women to be included. (Although book 2 of the series, Red Tide, was by DD Chapman and Deloris Lehman Tarzan and it seems likely one or both were women, but I can find no biographical information on them.) From the Legend of Biel proved to be Staton’s only published science fiction – until the appearance of a novel in 2007 from Imaginal Fiction Press, Wilderness of the Heart – Seven Gates.

The cover art of From the Legend of Biel suggests the novel is heartland science fiction, perhaps even hard sf. And while it is certainly the former, it makes a stab at the latter but doesn’t quite pull it off. The book opens aboard PROBE IV, a somewhat unimaginatively-named spaceship sent by Earth to study “the planet MC6, which has architectural evidence of some kind of advanced life”. After three days there, the spaceship will head for the “dark space-cloud Vectus-Nurus 48” before a “sleep-freeze hop to the edge of the galaxy to probe a newly discovered solar system for signs of life”. Aboard PROBE IV are four crew and a survey team of four scientists, the latter led by Howard Scott. Staton introduces the survey team in a briefing in a conference room aboard the starship, which features Scott dwelling on each of the members and recounting their background and personality to himself. It’s a disappointingly clumsy technique. The PROBE IV narrative is presented in italics and comprises the bulk of the novel’s first seventy pages.

The “architectural evidence” discovered on MC6 by a previous mission from Earth are a series of complexes scattered about the planet’s surface. Each complex contains a number of geometric forms of unknown material and purpose, arranged to no discernible pattern about a very large dome – pretty much as the cover depicts. While exploring one of the complexes, the survey team finds an entrance into the dome, but can make no sense of its purpose or its workings. The interior is comprised of featureless white rooms connected by corridors, with openings which appear as if by magic, an elevator which seems to travel laterally as well as vertically, and a huge hemispherical chamber at the apex of the dome whose walls are entirely transparent from the inside. The team have only 72 hours to solve the mystery of the complexes, and it isn’t long enough. So they decide to take matters into their own hands and delay departure, against the wishes of the captain and crew. Hours before they were supposed to depart, they stumble across a chamber filled with hexagonal niches containing glass cards. Scott quickly figures out that the cards can be read by inserting them into a slot in a one-metre-high pillar in the centre of the chamber. The pillar then proceeds to transmit the history of the complexes to the scientists telepathically.

The domes were built by the Federation, a near-utopian human civilisation managed and held together by the Thoacdien, which appears to be some sort of super-computer or AI. Each of the Thoacdien worlds are numbered, and the story told by the glass card takes place on Thoacdien V. The drug Binol, which is later revealed to be “liquid information”, is fed to one hundred foetuses prior to birth as an experiment – it is normally not given to children until they are a year or two old. Some of the foetuses die, and the experiment is terminated by flushing Binol from the others. But one remains affected, and subsequently suffers from seizures. The Thoacdien reproduce artificially, and are then cared for by machines called “gladdins”. Each new birth is also attended by a mentor, who will then teach the child as they grow. The baby who has seizures barely survives, but after reaching the age at which she is no longer cared by a gladdin, she flees the dome. Her mentor, Mikkran, follows her to see that she comes to no harm and to teach her should she finally agree to it. The two wander for weeks, then cross a desert – nearly dying in the process – and eventually arrive at the mesa where the Higgittes live.

The Higgittes are also human, and were the original inhabitants of Thoacdien V. Most of them joined the Federation, but some chose not to. These relicts consider the people of the Thoacdien to be weak and “women”, while they are manly warriors. The Higgittes capture the child – now using the name Biel – and Mikkran, as well as another mentor and child from the Thoacdien who had come to the rescue them. The four are drugged and sentenced to death, but the drug doesn’t work on Biel, and she engineers an escape with the help of the Higgitte first warrior, who has fallen in love with Mikkran (it is not reciprocated). Unfortunately, Mikkran is killed in the attempt. Biel and the others make their way to the Meadows, where Biel is introduced to a community of artists who appear have rejected Thoacdien and live entirely under its radar. One of the villagers explains to Biel that the early introduction of Binol has resulted in her becoming entangled in time with another person – Howard Scott. Thoacdien then talks directly to Scott and tells him that MC6 is Thoacdien 75, and offers an invitation for Earth to join its Federation. Unfortunately, being telepathically told Biel’s story has killed Scott and left the rest of his team in a coma. So the PROBE IV crew blow MC6 to bits.

It’s difficult to describe From the Legend of Biel. Some of it is written as stream of consciousness, there are occasional pages filled with typographical tricks, and, of course, at least a third of the book is presented in italics. The prose is also mostly overdone:

All wait for the Thoacdien magicians to arrive and make their move. In the stillness, offended black cats of ideas and dreams have returned to Higgitte brains, have turned around dusting their places, have lowered themselves like camels, to stay. (p 248)

It’s a bit like reading an exercise by an overactive creative writing student with poor impulse control. While the plot seems relatively straightforward – and, to be honest, the secret to the mysterious complexes proves to be somewhat dull – the language used throughout the novel obscures as often as it informs. The level of invention on display also seems a little recycled. Thoacdien itself, for example, drpos communiqués into the narrative at numerous points, and they are  presented like print-outs from some sort of 1970s-style command-line chat:

DATE: 187.351
TIME: 1.9.063
MEADOWS: NO RESPONSE…………………………………………..
(p 220 – 221)

And then there’s the plot… Which is basically Biel’s story, which is itself kickstarted by a framing narrative provided by the PROBE IV mission. But neither narrative actually resolves itself. The scientists do not figure out the mystery of the complexes – the answer is fed to them when they are telepathically told the story of Biel. And Biel’s story too is a consequence of Scott’s discovery in the dome on MC6, which makes the whole thing a paradox, and means the story doesn’t actually go anywhere. Biel’s story ends when the link between her and Scott is broken. This prompts Thoacdien’s invitation, but that’s meaningless because Scott is dead. More than that, the whole point of the novel is rendered moot when the PROBE IV crew destroy the planet.

It’s not hard to understand why From the Legend of Biel is obscure. True, there were worse sf novels published in 1975. But there were also some very good ones, such as Joanna Russ’s The Female Man and Samuel R Delany’s Dhalgren. And, to be honest, From the Legend of Biel doesn’t really offer enough to make it stand out from the crowd. The prose seems to have swung too far in the opposite direction to the unadorned and bland prose so beloved of the majority of sf writers of the time, without actually managing the depth or felicity of New Wave writers. The near-hard sf opening also sets expectations the story later fails to meet, and the ending suggests the writer had no real idea how to resolve the plot. Disappointing.

Rocannon’s World, Ursula K Le Guin

rocannonsworldRocannon’s World, Ursula K Le Guin (1966)
Review by admiral ironbombs

They were a boastful race, the Angyar: vengeful, overweening, obstinate, illiterate, and lacking any first-person forms for the verb ‘to be unable.’ There were no gods in their legends, only heroes.

I was surprised to find out that Ursula K Le Guin’s first published novel was an Ace Double, paired with Avram Davidson’s The Kar-Chee Reign. Much like Davidson’s half, Le Guin’s Rocannon’s World is more science fantasy than science fiction, a sword-and-planet romp that includes many of the tropes we now associate with high fantasy literature. Yet it still fits into her Hainish Cycle, a body of works that includes her award winners The Dispossessed and The Left Hand of Darkness. It sprung from ‘Semley’s Necklace’, a short in a 1964 issue of Amazing that became the prologue to Rocannon’s World. It’s a good introduction because, reading it, you dive into the exotic yet familiar world of Le Guin’s creation where “sufficiently advanced technology is indistinguishable from magic” (to quote Clarke).

An ethnologist working for the League of All Worlds, Rocannon’s survey mission to the planet Fomalhaut II went smoothly… until an unknown adversary destroyed his spaceship from orbit, killing his companions. Stranded on this primitive alien planet, Rocannon sets out to track down the base of this enemy somewhere on the other side of the planet, in hopes that he can get to their ‘ansible’ – a device which can send communications at FTL speeds – so he can warn the League. Coming with him is the local feudal lord Mogien and his men-at-arms; riding cat-horse hybrids called windsteeds, the small group must travel through perilous, unmapped continents to reach the enemy encampment. And once there, what good are Bronze Age-level weapons against lasers and attack helicopters? These are near-insurmountable odds, but Rocannon will not let his companions’ deaths go unpunished; he may lose that which he values most, but Rocannon will stop these aggressors…

Rocannon’s World falls into the sub-genre of sword-and-planet that Edgar Rice Burroughs and Leigh Brackett, among others, carved out in the pulps: an Earthman of the future finds himself stranded on a primitive (Bronze/Iron Age) planet, forced to trek in search of some goal on the other side of the world, finding strange creatures and customs – and plenty of adventure – along the way. As such, it has a lot of the tropes of a fantasy novel: swordfights and magic (psychic) powers and strange beasts, with a science fiction twist. For example, the “dwarf” equivalents recieved cultural advancement in the form of Industrial Age technology from the League of All Worlds, until Rocannon’s recommendations put a stop to it. Purists may be dissatisfied by the lack of hard science or traditional science fiction themes; all others will probably be too distracted by the adventure and rich-world building to care.

Said worldbuilding and alien cultures are where the book feels most like Le Guin. The daughter of an anthropologist, Le Guin’s works are less focused on the “hard” sciences and more on the “soft” ones – anthropology, sociology, and psychology in particular. There’s an array of species living on Fomalhaut II, each with their own distinct culture and society painted in broad strokes – the strange caste system between the humanoid species, the half-sized humanoids with latent telepathy, the strange race of insectoid builders both blind and deaf. The prose also felt like pure Le Guin; a bit rough perhaps, but it has her cleverness and flow. See this segment about Rocannon, going under the name Olhor (“wanderer”), with cryptic references to the novel’s elements:

The little Name-Eaters, the Kiemhrir, these are in old songs we sing from mind to mind, but not the Winged Ones. The friends, but not the enemies. The sunlight, not the dark. And I am companion of Olhor who goes southward into the legends, bearing no sword. I ride with Olhor, who seeks to hear his enemy’s voice, who has traveled through the great dark, who has seen the World hang like a blue jewel in the darkness. I am only a half-person. I cannot go farther than the hills. I cannot go into the high places with you, Olhor!

Le Guin’s writing evokes the fantastic and the wonder of this world; romanticized but not cloying or sappy, flowing like a rich tapestry yet never over-wrought or over-written. It bounds along full of energy, a fast-paced novel that kept me invigorated until its stunning conclusion. The finale is a series of wicked twists, defying my expectations and adding emotional weight to the story. “And I wish never to again be where I might hear the voices of my enemies…” becomes a powerful conclusion, a reference not to what has been lost but what he gained during his journey.

And a few comments on ‘Semley’s Jewel’, the short story turned prologue, in which princess Semley sets out to get a family heirloom back. To do so, she needs help from the subterranean, dwarf-like Gdemiar, whose technology was advanced to the Industrial Age… and who were gifted a small starship which can visit the interstellar museum where the necklace was donated. It’s science fiction seen through the lens of fantasy, and in a twist on the Rip-van-Winkle magical sleep theme, Semley’s trip across the black seas of night involves near-lightspeed time dilation, and she returns home to find years have passed. Rocannon collects the necklace during his survey trip, and while it’s referenced several times during his journey it failed to turn out to be some magical macguffin as I expected. Props to Le Guin for side-stepping that trope, though there are two more books in my omnibus version, and for all I know the necklace may be back.

Le Guin’s inauspicious début is a pretty good novel; it doesn’t stand out as a masterwork like so many of her later books, but it treads the planetary romance/sword-and-planet path without devolving into a hackneyed pastiche. The book does exactly what it says on the tin: flying cats, swords and blasters, adventure and mystery, its finale an unexpected surprise, delivered in Le Guin’s top-notch prose. In terms of planetary romance, Le Guin was no Leigh Brackett – then again, as her later novels prove, she was capable of writing far greater books than many SF writers can dream of. While it has some rough edges, Rocannon’s World does two things well: it foreshadows Le Guin’s later greatness, and tells a pretty decent SF adventure story. If you’re like me and enjoy a good planetary romance, you’ll probably love it. Otherwise, I’ll point you at the rest of Le Guin’s oeuvre and let you run wild.

This review originally appeared on Tattered, Battered, Yellowed & Creased.

Black Sun Rising, CS Friedman

blacksunrisingBlack Sun Rising, CS Friedman (1991)
Review by Adam Whitehead

Twelve hundred years ago, a sleeper ship from Earth deposited several thousand colonists on the wild, untamed world of Erna. Seismically active Erna is a harsh planet to survive on, made worse by the presence of the Fae, a source of energy that permeates the elements and can be harnessed by certain humans to further their own ends. Unfortunately, the Fae can also be manipulated subconciously, resulting in the people’s fears and nightmares taking on solid form.

With all high technology lost in the birth of a new religion, the colonists of Erna have descended to a Renaissance level of technology, although retaining certain advanced medical, astronomical and scientific knowledge. Damien Kilcannon Vryce, a warrior-priest of the Church and one of the few churchmen able to wield the Fae, arrives in the city of Jaggonath to adopt a new and difficult role in the Church hierarchy. However, when a local Fae-wielder is brutally attacked and her ability to wield the Fae is neutralised, Damien is drawn into a lengthy quest that will lead into the dangerous rakhlands to confront a powerful sorcerer. Along the way Damien is forced into a most uneasy alliance with the cold and arrogant Gerald Tarrant, a powerful wielder of the Fae who has secrets of his own…

Black Sun Rising is the first novel in Celia Friedman’s Coldfire Trilogy. This SF-epic fantasy hybrid was very highly regarded upon its initial release in the United States, but oddly it wasn’t until fifteen years later that Orbit finally published the first UK edition.

The novel is a mixture of the familiar and the use of more original tropes, although the familiar does win out in the end. This is a quest story, with an interesting band of ‘heroes’ setting out to right a great wrong and travel across a vast chunk of countryside in the process. The world of Erna has some interesting facets to it but the travelling makes for the more tedious part of the book, especially the endless mucking around in caves. Page after page of description of rocks and tunnels does not make for entertaining reading.

Fortunately, Friedman’s characters are an interesting, if largely unlikeable bunch. She isn’t afraid to kill off major characters and paints them in convincing detail. Less impressive is that secondary characters are not very well developed at all. The rakhs’ motivations in particular could have been fleshed out more and one key character who hangs around for a good 150-200 or so pages doesn’t even get a name.

The plot-line is intriguing and there’s no denying that the world-building is quite well-thought-out. The cliffhanger ending comes out of nowhere and the enforced humour at the end of the book doesn’t really work as well as intended. That said, the book was enjoyable enough to make me look forward to picking up the second volume, When True Night Falls.

Black Sun Rising was surprisingly disappointing for such a widely-acclaimed novel. The author is a good writer but needs to lighten up a bit. The world is unrelentingly grim but Friedman isn’t in the same calibre as Scott Bakker, who can make such a world come alive and become compelling.

This review originally appeared on The Wertzone.

Bold As Love, Gwyneth Jones

boldasloveBold As Love, Gwyneth Jones (2001)
Review by Martin Wisse

For a long time I wondered whether I had made a mistake selecting Bold as Love to read, picking it up and putting it down again, not getting to grips with it. Didn’t like the writing, didn’t believe the world building or plot, couldn’t care for the protagonists. Only the fact that I was reading this as part of a self-imposed challenge kept me going. That, and the feeling that a novel which had won the Arthur C Clarke Award and which was commercially successful enough to span four sequels, must have something in it that I was missing.

Perhaps it was just that this was a novel I needed to immerse myself in fully, not read in bits and chunks here and there during the daily commute. Gwyneth Jones is not a writer who grabs you from the first sentence – at least she isn’t for me. She writes her characters from the outside in, rather coolly and hence it takes more time to get into her characters’ heads than it would with a more “warmer” writer. I had the same sort of problems with the future England Bold as Love predicted, which at first seemed dated and implausible, more sixties New Wave than early 21st century science fiction.

Bold as Love‘s future England is part of a Britain more or less peacefully dissolving itself, against a background of ecological catastrophe engulfing Europe, never really explained. There are some hints of global warming, some mentions of eco scandals – BSE, foot and mouth – that had recently happened or were happening when Jones wrote the novel, but nothing all that concrete. Despite all the chaos and dislocation this environmental stress supposedly visits on England, it barely impacts on the protagonists’ lives.

Probably it’s because our heroes are countercultural royalty, two rock princes and the princess they both love: Ax Preston, Sage Prender and Fiorinda, impossibly young, ethereal, a rockstar in her own right. All of them came together on one of the last big rock festivals to celebrate Dissolution Summer. The government meanwhile, or what remains of it while Britain dissolves, is running consultation sessions with all the heavies of the counterculturals, or at least those bothering to show up. The old system is dying and the young, ambitious men and women one or two rungs below the real power in England want to use the counterculturals to replace it, to get themselves into power. Ax certainly knows he’s being used, but he has his own plans, Sage knows but doesn’t care, while most of the other, lesser countercultural stars are just there for a laugh; Fiorinda is there but has bigger problems. But when of the lesser stars stages a coup and takes over the counter, all three are drafted to form part of his government to lead the green revolution.

Bold as Love revolves around the adventures of Ax, Sage and Fiorinda as they have to solve the problems of an England where the counterculture isn’t any more, but in control of the country. These are huge, from more radical greens wanting to destroy everything modern to Muslim separatists in Yorkshire, but are all sorted out through the same solutions, by holding a rock festival. The power of rock and the genius of Ax, Sage and Fiorinda conquers all.

The plot’s not the heart of the book; that’s obviously the relationship between our three heroes, one that every review of Bold as Love insists is like that between Arthur, Lancelot and Guinevere, though I find that too pat. These three lovers don’t need to destroy themselves just because they’re two men loving the same woman. Gwyneth Jones instead makes this a much more mature love triangle, in the end based on mutual respect and love between the two men as well as between each of them with Fiorinda. It’s in the scenes that she concentrates on the deepening of these bonds that Jones is at her best and Bold as Love convinces the most.

At first glance Bold as Love looked like a late and out of date example of New Wave nihilism, but thinking about it when reading it I realised that instead it mirrors the anxieties of late nineties Britain, when the optimism of early New Labour had long since vanished, the country resigned to being rundown and slightly shit, but still with a bit of the glamour of Cool Britannia left, that idea that rock bands could influence politics by rubbing shoulders with the politicians. The counterculture as well aren’t sixties hippies, but the much harder nineties ecological movement, the people who’d sit out in the woods for months on end to stop the construction of another highway. Jones takes these elements and puts them in essentially a fantasy tale.

Bold as Love didn’t quite convince me as a novel, but I think that was as much me as the novel. Try it yourself.

This review originally appeared on Martin’s Booklog.