Rocannon’s World, Ursula K Le Guin

rocannonsworldRocannon’s World, Ursula K Le Guin (1966)
Review by admiral ironbombs

They were a boastful race, the Angyar: vengeful, overweening, obstinate, illiterate, and lacking any first-person forms for the verb ‘to be unable.’ There were no gods in their legends, only heroes.

I was surprised to find out that Ursula K Le Guin’s first published novel was an Ace Double, paired with Avram Davidson’s The Kar-Chee Reign. Much like Davidson’s half, Le Guin’s Rocannon’s World is more science fantasy than science fiction, a sword-and-planet romp that includes many of the tropes we now associate with high fantasy literature. Yet it still fits into her Hainish Cycle, a body of works that includes her award winners The Dispossessed and The Left Hand of Darkness. It sprung from ‘Semley’s Necklace’, a short in a 1964 issue of Amazing that became the prologue to Rocannon’s World. It’s a good introduction because, reading it, you dive into the exotic yet familiar world of Le Guin’s creation where “sufficiently advanced technology is indistinguishable from magic” (to quote Clarke).

An ethnologist working for the League of All Worlds, Rocannon’s survey mission to the planet Fomalhaut II went smoothly… until an unknown adversary destroyed his spaceship from orbit, killing his companions. Stranded on this primitive alien planet, Rocannon sets out to track down the base of this enemy somewhere on the other side of the planet, in hopes that he can get to their ‘ansible’ – a device which can send communications at FTL speeds – so he can warn the League. Coming with him is the local feudal lord Mogien and his men-at-arms; riding cat-horse hybrids called windsteeds, the small group must travel through perilous, unmapped continents to reach the enemy encampment. And once there, what good are Bronze Age-level weapons against lasers and attack helicopters? These are near-insurmountable odds, but Rocannon will not let his companions’ deaths go unpunished; he may lose that which he values most, but Rocannon will stop these aggressors…

Rocannon’s World falls into the sub-genre of sword-and-planet that Edgar Rice Burroughs and Leigh Brackett, among others, carved out in the pulps: an Earthman of the future finds himself stranded on a primitive (Bronze/Iron Age) planet, forced to trek in search of some goal on the other side of the world, finding strange creatures and customs – and plenty of adventure – along the way. As such, it has a lot of the tropes of a fantasy novel: swordfights and magic (psychic) powers and strange beasts, with a science fiction twist. For example, the “dwarf” equivalents recieved cultural advancement in the form of Industrial Age technology from the League of All Worlds, until Rocannon’s recommendations put a stop to it. Purists may be dissatisfied by the lack of hard science or traditional science fiction themes; all others will probably be too distracted by the adventure and rich-world building to care.

Said worldbuilding and alien cultures are where the book feels most like Le Guin. The daughter of an anthropologist, Le Guin’s works are less focused on the “hard” sciences and more on the “soft” ones – anthropology, sociology, and psychology in particular. There’s an array of species living on Fomalhaut II, each with their own distinct culture and society painted in broad strokes – the strange caste system between the humanoid species, the half-sized humanoids with latent telepathy, the strange race of insectoid builders both blind and deaf. The prose also felt like pure Le Guin; a bit rough perhaps, but it has her cleverness and flow. See this segment about Rocannon, going under the name Olhor (“wanderer”), with cryptic references to the novel’s elements:

The little Name-Eaters, the Kiemhrir, these are in old songs we sing from mind to mind, but not the Winged Ones. The friends, but not the enemies. The sunlight, not the dark. And I am companion of Olhor who goes southward into the legends, bearing no sword. I ride with Olhor, who seeks to hear his enemy’s voice, who has traveled through the great dark, who has seen the World hang like a blue jewel in the darkness. I am only a half-person. I cannot go farther than the hills. I cannot go into the high places with you, Olhor!

Le Guin’s writing evokes the fantastic and the wonder of this world; romanticized but not cloying or sappy, flowing like a rich tapestry yet never over-wrought or over-written. It bounds along full of energy, a fast-paced novel that kept me invigorated until its stunning conclusion. The finale is a series of wicked twists, defying my expectations and adding emotional weight to the story. “And I wish never to again be where I might hear the voices of my enemies…” becomes a powerful conclusion, a reference not to what has been lost but what he gained during his journey.

And a few comments on ‘Semley’s Jewel’, the short story turned prologue, in which princess Semley sets out to get a family heirloom back. To do so, she needs help from the subterranean, dwarf-like Gdemiar, whose technology was advanced to the Industrial Age… and who were gifted a small starship which can visit the interstellar museum where the necklace was donated. It’s science fiction seen through the lens of fantasy, and in a twist on the Rip-van-Winkle magical sleep theme, Semley’s trip across the black seas of night involves near-lightspeed time dilation, and she returns home to find years have passed. Rocannon collects the necklace during his survey trip, and while it’s referenced several times during his journey it failed to turn out to be some magical macguffin as I expected. Props to Le Guin for side-stepping that trope, though there are two more books in my omnibus version, and for all I know the necklace may be back.

Le Guin’s inauspicious début is a pretty good novel; it doesn’t stand out as a masterwork like so many of her later books, but it treads the planetary romance/sword-and-planet path without devolving into a hackneyed pastiche. The book does exactly what it says on the tin: flying cats, swords and blasters, adventure and mystery, its finale an unexpected surprise, delivered in Le Guin’s top-notch prose. In terms of planetary romance, Le Guin was no Leigh Brackett – then again, as her later novels prove, she was capable of writing far greater books than many SF writers can dream of. While it has some rough edges, Rocannon’s World does two things well: it foreshadows Le Guin’s later greatness, and tells a pretty decent SF adventure story. If you’re like me and enjoy a good planetary romance, you’ll probably love it. Otherwise, I’ll point you at the rest of Le Guin’s oeuvre and let you run wild.

This review originally appeared on Tattered, Battered, Yellowed & Creased.

Worlds of Exile and Illusion, Ursula K Le Guin

worldsofexileWorlds of Exile and Illusion, Ursula K Le Guin (1996)
Review by Shannon Turlington

How can you tell the legend from the fact on these worlds that lie so many years away? – planets without names, called by their people simply The World, planets without history, where the past is a matter of myth, and a returning explorer finds his own doings of a few years back have become the gestures of a god.

Three early novels of the Hainish Cycle collected in one volume.

The science fiction novels of Ursula K Le Guin, often collectively called the “Hainish Cycle,” are not intended to be a series in the conventional sense. They are meant to stand alone and be read that way. But collecting three of her earliest novels into one volume gives the reader the opportunity to read these as a series, revealing connecting themes and making for a very satisfying way to experience Le Guin’s futuristic universe. The stories in themselves are ripping adventures, as well, with two quest tales bracketing a story of war.

The three novels take place thousands of years apart, at pivotal points in the conquest of a galactic empire called the League of All Worlds, which includes Earth, by aliens from a distant galaxy. Each novel also sows the seeds for the future evolution of humanity, which will enable them to defeat their conquerors and establish a new galactic alliance.

In the first novel, Rocannon’s World (1966), a ship from the League of All Worlds is visiting a planet where several intelligent species have been found. The humans are studying the aliens for possible inclusion in the League. One of the humans is Rocannon, who is staying at the home of one of the natives when his ship and all his shipmates are destroyed by an unknown enemy. Rocannon deduces that this is the Enemy that has been foretold, alien conquerors from a distant galaxy, against which the League has been formed to resist. On his ship was a device called an “ansible” that enabled communication at faster-than-light speeds, with which he could have warned his home planet. He figures that the enemy aliens also have an ansible, and sets out with a few companions, riding big flying cats, on a quest to reach their base in the south of the planet and send the warning so that the secret base may be destroyed. It is a hazardous journey, and along the way, Rocannon encounters natives with telepathic ability, which is called “mindspeak,” and which he begins to learn.

The second novel, Planet of Exile (1966), is set thousands of years later on another planet called Werel, which has been colonized by humans from the League planets. They have lost all contact with their home planets and have been stranded on Werel for generations. They have built a walled city on the seaside and holed up there, keeping themselves apart from the intelligent natives, who think they are witches because they can mindspeak and possess technology. Gradually, their numbers have been dwindling, due to the alienness of the planet where they have settled; they are being rejected as a foreign body. Werel has a very long orbit around its sun, which makes each season last for a lifetime. A person born in fall may never know spring. As Planet of Exile opens, winter is near, and a great wave of people are emigrating south, destroying everything in their path. The colonists join with the nearby natives to resist them. At the same time, the colonists discover that they are adapting to their new environment after all, which means that humanity won’t die out on Werel.

The third novel, City of Illusions (1967), was my favourite of the three, although all of them are terrific reads. City of Illusions is set on a future Earth, a thousand years after the time of Planet of Exile. A man wakens in the forest with no memory of who he is or where he came from. He only knows that he looks different from the people who discover him. Gradually, he learns that the few remaining people of Earth live under the rule of a conquering enemy called the Shing; both the people and the Shing practice telepathy. The man sets out on a quest to reach the capital city of the Shing and find out who he is. What he discovers about himself sows the seeds for an eventual rebellion against the conquering aliens. This novel was so compelling and exciting that I really wanted there to be a sequel.

There is not one, really, although the next novel to take place chronologically is Le Guin’s most famous science fiction novel, The Left Hand of Darkness (1969). But that is set on another planet and after another thousand years or so has passed. Interestingly, her other most famous sci-fi work, The Dispossessed (1974), takes place before Rocannon’s World does, just before the ansible is invented, although she wrote and published it much later.

Le Guin’s imagined worlds are a fantastic blend of advanced technology and high fantasy, combining faster-than-light space travel, magical powers in the form of telepathy and incredible beasts like the flying cats of Rocannon’s World. Her worlds and her people are richly imagined and wonderfully detailed, and her writing is pitch-perfect: fast moving but still philosophical when it needs to be. I have never disliked one of her novels, and the three collected in this volume are no exception to that rule.

This review originally appeared on Books Worth Reading.