Archive for the 'cj cherryh' Category

The Pride of Chanur, CJ Cherryh

February 27, 2013

cherryh-pride_of_chanurThe Pride of Chanur, CJ Cherryh (1982)
Review by Ian Sales

Cherryh is no longer as popular as she once was. Her books have not been published in the UK for over a decade, and she does not even have a title in the SF Masterworks series – though  Downbelow Station (1981) and Cyteen (1988), both Hugo Award winners, are possible contenders. Reading The Pride of Chanur, which was shortlisted for the Hugo Award in 1983, and which is the first book in a five-book series, a possible reason for Cherryh’s fade from favour suggested itself.

The title of the book is the name of a spaceship, a trader operated by the Chanur family and captained by Pyanfar Chanur. She is hani, as are all the crew. The hani are leonine aliens, one of the four oxygen-breathing and three methane-breathing races which form the Compact. While docked at Meetpoint Station, a strange alien creature sneaks aboard The Pride of Chanur, and though its return is demanded by another alien race, the kif, Pyanfar refuses. The creature is not property but sapient. It also has plainly run away from mistreatment – perhaps even torture – by the kif.

The alien creature is, of course, a human. And it is the potential market suggested by the appearance of humans in Compact space which causes near-war between the hani and the kif. And in the middle of which stands Pyanfar Chanur. So it’s just as well that she manages to resolve it. In her favour, of course.

Like all Cherryh novels, the prose in The Pride of Chanur is brusque and effective. She makes no concessions towards her readers, and her novels are typically light on exposition. But everything the reader needs to know is in there and skillfully revealed. Pyanfar is a strong lead character, well-drawn and engaging. As are her crew. The hani are all female – the males stay at home, indolent and nominally in charge, while the females do all the work and actually run things. The world-building, however, is uncharacteristically sparse. Technologically, the races of the Compact appear to have FTL – some form of jump drive – but no artificial gravity, and communications and sensors are limited by the speed of light. Most of the action in the novel takes place in space stations, which very much resemble the one described in Downbelow Station. It is only in the final third of the story that it moves to the surface of Anuurn, the hani homeworld. And even then, Cherryh does her usual trick of filing the serial numbers off a human culture.

In fact, reading The Pride of Chanur it becomes apparent that everything in the book hovers on the edge of familiarity. The hani are lions, the kif are jackals, the mahendo’sat (another alien race) are apes, the shto… Well, the shto only make a handful of appearances in this first novel in the series so it’s a little difficult to make out their inspiration. Throughout the story, the oxygen-breathing aliens operate more like human cultures than they do real aliens. The mahendo’sat, for example, talk in a sort of pidgin English that would not be acceptable in a twenty-first century novel.

The methane-breathers, on the other hand, are more mysterious than they are alien. There doesn’t appear to be any sort of real communication or relationship between the two groups. Cherryh tells us they trade, and the knnn do prove useful in the final scenes of the book… But then The Pride of Chanur is the first in a series, so it’s possible the methane-breathers will become better integrated into the setting in later books.

All this is not to say that The Pride of Chanur is not a fun read. It’s pacey, has more than its share of thrills, and possesses a likable and sympathetic cast of protagonists. But it is a little hard to understand why it made the Hugo shortlist in 1983 – though, to be fair, the rest of the list that year was mostly poor (for example, Asimov’s Foundation’s Edge actually won the award). Cherryh’s novels are very much products of their time, and while they’re certainly well-crafted, their time has passed. Fans of her work – and I count myself one – will continue to treasure them, but their appeal is six parts nostalgia to four parts admiration.

I never did get around to reading the rest of the Chanur Saga. Having now reread The Pride of Chanur (decades after I last read it), I think I will make an effort to track down copies of the sequels – Chanur’s Venture (1984), The Kif Strike Back (1985), Chanur’s Homecoming (1986) and Chanur’s Legacy (1992). All five novels were also published in two omnibus volumes in 2000 and 2007.

Angel with the Sword, CJ Cherryh

October 24, 2012

Angel with the Sword, CJ Cherryh (1985)
Review by Ian Sales

In a career so far spanning five decades, Carolyn Janice Cherry has managed to maintain both an enviable productivity with little or no loss of quality, and a future history comprising to date twenty-seven novels, seven anthologies, and a number of short stories. Angel with the Sword, however, is actually peripheral to the main history of Cherryh’s Alliance-Union universe.

Altair Jones is a “canaler” in the city of Merovingen on the world of Merovin. She is seventeen, an orphan, and very much the mistress of her own fate. Like all the canalers, she is dirt-poor, living a hand-to-mouth existence as she picks up work ferrying cargo around the canals of the city. When she witnesses a man being thrown from a bridge, she rescues him before he drowns and finds herself embroiled in a political struggle among the religions, political parties and plutocrats of Merovin.

There’s not much in Angel with the Sword itself which makes the story science fiction. Merovingen, a city which has been flooded so often and to such an extent that it has now become like Venice could just as easily be, well, Venice. And the politico-religious factions which drive the plot of the novel, while unique to it and connected to the Alliance and Union of Cherryh’s future history, aren’t actually necessary in that form for the story to work. But Cherryh chose to write Angel with the Sword as sf, and it’s proven a popular book in her oeuvre – perhaps as much for its setting as for its protagonist. I’ll freely admit it’s my favourite of her novels, and rereading it for review only reminded me how much charm it possesses.

There’s enough in the plot of Angel with the Sword to make sense of it, but Cherryh adds thirty-four pages of appendices and maps. These place the events in Merovingen in a planetary context, and the world of Merovin itself in a galactic context, as well as detailing flora, fauna, customs, dress, etc. Some six hundred years prior to the events of the story, Merovin was settled illegally by colonists from Union. All went well for a couple of decades, then the world’s former inhabitants, the sharrh, turned up and demanded the removal of the human colonists. Most left, but some ran to the hills – for reasons which probably owe more to a romanticised US pioneer spirit than any convincing in-universe rationale. The sharrh destroyed every human city on the planet and then left. The stay-behinds resettled the ruins, gradually rediscovered civilisation, and now operate the sort of low-tech libertarian paradise beloved by certain US sf authors, in which a fabulously wealthy upper class control everything and live the life of Riley on the backs of a much larger powerless and poor populace.

The man who falls from the bridge, Mondragon, is a member of the upper class from another city, and he used to be a member of a powerful politico-religious organisation. But he left them. And now he knows too many secrets. Factions in Merovingen, as well as his home city of Nev Hettek, are after him. Jones falls in love with him, and goes against all her instincts in helping him. When he is then kidnapped by one faction, she leads the canalers on a rescue mission.

There are problems with Angel with the Sword. There’s the society on Merovin, for a start. Six hundred years after the survivalists came down from the hills, you’d expect something a little more civilised than pure unregulated capitalism. It’s not as if the world suffers any kind of scarcity – the only thing that appears to be in short supply among the canalers is, well, money. In Merovingen, the strata of society are as much physical as they are social – the canalers live among the pilings of the buildings, down on the water. The rich live on the upper stories – and when Jones visits one such, a member of one of the city’s most powerful families, she is astonished at the luxury on display. The story also makes the repeated point that the various public institutions are corrupt and controlled by the richest and most powerful families.

And then there’s Altair Jones herself. She’s seventeen, tough, independent, resourceful… and a virgin when the story opens. It’s not stated how old Mondragon is, but he’s no teenager. Within a day of the rescue, they’ve had sex – and yet neither of their motives for doing so are really plausible. It’s almost as if it’s an expected consequence of the rescue. There’s also a disturbing lack of gender equality in the novel, despite it being supposedly set in the thirty-third century. According to one of the appendices, clothing on Merovin has “no particular gender distinction”, and it’s true that Jones wears trousers and sweater throughout the book… but it’s still very much a male-controlled society, and Jones is the only female character in the story with agency.

And yet, despite this romanticised Wild-West-in-Venice setting, Angel with the Sword continues to appeal. Jones is an engaging heroine, despite being exceptional within the world of the story. Merovingen is a fascinating place, despite being horribly unegalitarian and far from civilised. Angel with the Sword is a fun sf read, despite only being science fiction because Cherryh says in an appendix that it’s set in the thirty-third century. There’s much to dislike about the world Cherryh has created in this twenty-seven-year-old novel – though that doesn’t mean such worlds are not created in twenty-first century sf novels (and some of them even get shortlisted for major genre awards). In some respects, Angel with the Sword feels like a product of a decade earlier than its 1985 publication year, but it remains readable because of the quality of Cherryh’s prose, because it is tautly and relentlessly plotted and because it embodies the remorseless appeal of a romance novel.

And those anthologies mentioned at the beginning of this review? Angel with the Sword inspired a seven-book series, Merovingen Nights, containing stories by Cherryh herself, Lynn Abbey, Mercedes Lackey, Janet Morris, Robert Lynn Asprin, and others, all set in the titular city.

Voyager in Night, CJ Cherryh

August 24, 2012

Voyager in Night, CJ Cherryh (1984)
Review by Ian Sales

It takes real confidence to open a novel, even a science fiction novel, with the line, “Trishanamarandu-kepta was <>’s name, of shape subject to change and configurations of consciousness likewise mutable” – confidence in the writing and confidence in readers’ patience. Not to mention interspersing a timeline between sections on the first four pages. Carolyn Janice Cherry’s prose, of course, has always exuded confidence. From the start of her career, it has been notable for its terseness and muscularity; it was, if you will, her Unique Selling Point.

Sadly, Cherryh’s novels are not so popular now, but during the 1970s and 1980s they were almost ubiquitous in British book shops. And given that not all of her titles made it across the Atlantic, I should imagine the same held true in the US. She deserved that. She was very, very good at what she did. And if her popularity has waned in the past two decades, it’s not because she no longer is good, but because tastes have changed.

Cherryh’s other USP was the Alliance-Union universe in which she set a great many novels and stories – including her Hugo Award-winning novels Downbelow Station (1982) and Cyteen (1989). Though Cherryh did write some space opera, the Alliance-Union novels form a future history beginning around the mid-23rd century and ending millennia later. Most of the novels covering the earlier centuries are hard sf, and Voyager in Night, which takes place in 2355 CE, is a case in point.

A new planetary system has been settled and a new station, Endeavor Station, built there. In order to fully exploit the system’s riches, Endeavor Station has put out the call for prospectors and miners. The Lindy is one such ship. It is old and cobbled-together, and cost every penny possessed by its three owners/crew. They are Rafe Murray, his sister Jillan, and her husband Paul Gaines. They have been transported to Endeavor Station (their ship is not FTL-capable) to prospect for asteroids. However, several months after their arrival, while they are out prospecting, a huge alien ship arrives in the system and collides with them.

The three crew awake to find themselves aboard it. Except they’re not. They are simulations running inside the giant alien computer which operates the ship. Trishanamarandu-kepta, or <>, is the program in charge of it all. Unfortunately, at some point in the distant past – the alien ship is millennia old – it forked itself and one of those “children” is now threatening its control of the ship. “Kepta” needs the three human simulations to defeat its enemy, </>.

One of the humans, however, Rafe, survived the crash. So there are now four of them: VR versions of Rafe, Jillan and Paul, and the RL Rafe. At various points through the story, <> “backs up” the simulations to create “templates” which it can use to instantiate new simulations. Towards the end of the novel, these begin to multiply to such an extent it’s difficult to keep track of which is which – and it’s important to the plot at what time each individual back-up was taken.

The narrative switches between the viewpoints of the expanding human cast and that of <>. The sections featuring <> are peppered with symbols as it seems the alien ship contains “passengers”, which have names such as ==== and <*> and ((())) and []. It is not easy to read.

To find such a cyberpunk-ish scenario in a hard sf novel is certainly unexpected, and you can’t help feeling that Cherryh had recently read Neuromancer and been so taken with the idea of cyberspace that she chose to write a book featuring it. In order to make it fit, however, she had to disguise its nature for much of the story. Unfortunately, the trope is now so well-known it’s obvious from the very first chapter, and the slowness of the characters in realising their situation and what it means soon begins to annoy. Further, the story of Voyager in Night is actually quite thin – not much happens during its 221 pages. There are repeated incidents of squabbling between the various instantiations of the human characters, there are half-hearted attempts to discover their situation, and there are passages such as the following:

“Destroy all of them,” [] said, one of ten of []kind, one of a chorus of voices, hundreds of outraged protests which <> ignored, occupied as <> was … <> could not keep </> from the controls loge. There would be distractions. <> knew.

“Aaaaiiiiiiii!” ((())) wailed, irreverent of boundaries, passed <> and hid, pathetic in ((()))’s disturbance (p 134)

There is much in Voyager in Night which is typical of Cherryh’s fiction, and its prose amply displays how strong her writing is. Sadly, it’s married to a story that is both past its sell-by date and stretched beyond its natural length. Yet Voyager in Night, not one of Cherryh’s best, still manages to demonstrate why Cherryh was so popular and so good.

The Faded Sun Trilogy, CJ Cherryh

July 31, 2012

The Faded Sun Trilogy: Kesrith, Shon’jir and Kutath, CJ Cherryh (1978 – 1979)
Review by Admiral Ironbombs

In the ’70s, Donald Wollheim left Ace Books to create a new imprint, DAW, devoted to the fantasy and science fiction genres. In his search for new authors, Wollheim contracted a number of good newcomers, of whom the most important was CJ Cherryh. She hit the scene with a number of impressive award-winners, many of which share the unified Alliance-Union universe as a backdrop. Such as this one, The Faded Sun Trilogy; first a serial in Galaxy (‘The Faded Sun: Kesrith’), then three books, now published as one volume.

Note that there are a number of spoilers in this review for the second two books, if only in that they reveal the cliffhangers or developments of the previous books. I did try not to reveal anything that wasn’t included in the books’ cover blurbs.

The Faded Sun books take place just after a forty-year interstellar war between the Terrans and the stunted alien Regul; since the Regul used another alien species, the mercenary Mri, to comprise their standing army, it was dubbed the Mri Wars. Humanity has been battered and embittered by conflict with the brutal Mri; after several planets were wiped out by Mri forces, the humans learned their enemies’ weaknesses. The Mri have a strict caste and honor-based systems steeped in ancient culture and tradition, which rendered them unable – sluggish, at best – to cope with changes in human tactics, such as preferring firearms and planetary bombardment to traditional, honorable solo combat.

Meanwhile, the mercantile Regul have an even different type of caste system, where elders of the race are valued far more than younglings; they cannot understand how humans will allow younglings to lead, contradict orders set by elders, and so forth. Thus, three totally alien races; the Mri and Regul are just as intelligent as humans, but none of the three can truly understand the others’ thought processes.

So, after forty years of war and bloodshed, the humans have forced the mercantile empires of the Regul into an uneasy peace, having obliterated most of the Mri. The decimated Mri are told to stand down, and for the first time in their ancient memory, they have no employer and no master. Then again, there’s only around 400 of them, plus a handful at the last Mri enclave on Kesrith; their inability to adapt to Terran tactics has left them a dying but still much-feared race on the political chessboard.

The Faded Sun: Kesrith
The profitable planet Kesrith is a bounty world, turned over to the Terrans as part of the peace process; it’s home to the last Mri enclave in the galaxy. The Regul are hoping to minimize its profitability by stripping of it materials, unhappy that the humans have acquired it, but are unwilling to put up much of a fight for a blasted desert world; the Regul are in the process of dismantling everything of value when the Mri survivors arrive at Kesrith, days after the human ambassador/overseer and his assistant, Sten Duncan, arrives. Awkward.

The Mri enclave is where the young Niun and his sister Melein are still in training. Niun is the last young Mri of the warrior caste; Melein, the last in the priestly caste. Together, they are the last gasp of a dying race. And when the Regul destroy the ship harboring the other Mri survivors, they’re the only survivors. They form an uneasy alliance with Sten Duncan; Sten’s fearful and bitter at the Mri, having seen first-hand their fighting capabilities and remorseless carnage on the front-lines, and the Mri are understandably distrustful of the first human they’ve ever encountered. It’s an uneasy peace, but trust begins to grow, and Sten starts to feel less hostility towards the Mri and more towards the Regul who just massacred their former warriors.

The novel starts laying out the pieces that will dominate the trilogy, and wraps a multi-layered game of intrigue around the narrative: the uneasy relations and apprehension between Human, Regul, and Mri. There is some, but not a whole lot of action, but there is a bucketful of fascinating world-building, cultural analysis, and strong character development. It works as an introduction to the three disparate cultures, their immediate history, and the varying main characters. Kesrith is a strange and hostile environment, reminding me of Arrakis from its harsh deserts and deadly fauna. It’s not a planet humans are really meant to survive on; I get the feeling it was chosen based on Regul profit statistics, sight unseen.

The Faded Sun: Shon’Jir
Following the last book’s cliffhanger, the only way to save Niun and Melein was for Duncan to take them to the human occupation force, where they face an uncertain fate; sedated, they’re kept alive by medicine they’d otherwise deny. The human commanders have a plan that might thwart the Regul’s genocide of the Mri: found in the holy relics of the Mri is a navigation tape that may lead to the Mri homeworld. Centuries ago, the Mri engaged in what they considered a journey of discovery, which put them as the warrior-mercenaries employed by a long line of alien species, and this homeworld might harbor Mri who did not undertake the exploration quest. Putting Niun and Melein aboard a ship, with Duncan as navigator and doctor, they’re sent off to return home.

But things may not be as they appear to be, as one Regul battlecraft and two powerful human warships follow along behind. The amount of distrust is immense, given the history between these three races; the Regul attempt to assume what the humans would do, while the humans try to figure out what the Regul are up to, and Duncan is worried that the humans and Regul are convinced the Mri are a threat and have teamed up to finish off the few remaining Mri once and for all. And Melein decrees that no non-Mri can set foot on the Mri homeworld, so Duncan must learn the stern rules of the Mri warrior-caste.

All told, this one was a lot slower than the first one; more introspective and analytical, as we see Duncan learning the ways of the Mri, becoming accepted despite his many mistakes. The voyage to Kutath is long, so the entire book is more or less Duncan’s cultural indoctrination. The Mri, like the Regul, fascinate me because of how foreign they are: they are smart, clever, logical beings, yet operate in ways incompatible with human logic. They are bound by their strict tradition, hierarchy, and culture; they refuse to perform any kind of manual labor, since it erodes their warrior mentality. Yet Niun and Melein are still sympathetic, fascinating characters; in part because they straddle the line between the dying old ways and the concepts they’ll have to adapt, and use, to survive in a universe of Regul and Terrans.

The Faded Sun: Kutath
The plot reaches crisis point as the various threads begin to unravel. The Regul arrived at Kutath before the Terran warships, blew up Duncan’s ship and his long-distance message of peace, and begin a planetary bombardment before the Terrans can stopped them. Angered, the Mri tribes march against those who brought this attack—Niun, who’s helped Melein establish herself with the Mri tribe living near the planet’s ancient computer system. A computer system that’s tied to the planet’s self-defense system, and could take out the offending ships, unless Duncan convinces Melein that peace is a valid option.

Niun must keep the remnants of the Mri held together, despite their distrust of him, Melein, and most of all the foreign creature Duncan. Meanwhile, Duncan has to trek back across the ruined deserts from his meeting with the Terrans, in order to preserve the fragile peace between the three races that’s already eroding. Heck, he has to get back before the Mri themselves collapse from infighting, either from the allied Mri tribes, or someone else challenging Niun/Melein’s right to rule their newly-acquired tribe. The action begins to ramp up; a new Regul elder is born to lead, filling the gap of the previous leader, but he’s not acting in a coherent manner. Distrust between the humans and Regul comes to a breaking point after learning of the attempted Mri genocide, and the destruction of Duncan’s ship.

After the first book’s promises, and the second book’s slow, slow buildup, I was wondering how the third book would fare: a slow burn like the first one, more sluggish development, a flare out, or what. I shouldn’t have worried; it was the promised rewards of the plotlines established and developed through the last two books. Tensions flare, conflicts come to a head, and with the development of a new Regul leader, things start spinning out of control. The first two books are buildup for the crashing crescendos of the third book’s finale, where the great game sees its final moves. With so much distrust, and everyone on-edge, the novel shapes into a climactic three-way struggle; the intrigues start as a slow-burn, and then makes a rapid descent into conflict that can only end with the destruction of (at least) one faction.

Cherryh is a master of world-building, and the first novel is an excellent example of this: the textured world, the foreign species which are as smart as humans, yet unable to think like them. The second book is much slower, as Duncan is indoctrinated into the Mri culture. It’s something of a slog, but it opens up a lot of cultural nuances with the Mri while Duncan goes native. The third book brings it all home; the uneasy truce finally shatters, new developments throw everything into a spin, and a cat and mouse game of intrigue erupts into all-out war on the fringe of a galaxy, with an entire species’ future in the balance.

I do have a few complaints. There’s a number of fidgety little details that irked me: crossing the listless void of space to find the ancient Mri homeworld speaks the same language as their long-lost descendants, for example. And if you haven’t picked up on this by now, The Faded Sun Trilogy is slow. There’s a lot of build up, and a lot of wandering around, and a lot of cultural/anthropological discourse; not a whole lot of action or tension. The final book is loaded with powerful dramatic scenes, and there are some great tense moments scattered across the first and last volumes, but these are not thrill-a-minute reads. They’re more an exercise in world-building and alien cultures.

While the trilogy has its Hard SF and Military SF edges, the core is a Soft SF approach, more of a sociological and anthropological track than anything else, which can make it dry and monotonous. I didn’t find it as problematic as others might—I thought it was stunning to see the detailed alien races up close – but I wouldn’t mind if some more tension showed up earlier in the novel, and ended skipping some of the dryer sections in the second volume.

The Faded Sun Trilogy has everything: well-defined alien cultures that are actually alien, some intriguing philosophical questions, a Soft SF look at cultural integration and extinction, a fluid struggle of political intrigue, developed planetary ecology, and a proper epic backdrop of intergalactic war for this amazing space opera. Cherryh does all this with masterful vision and passionate intensity, a terse sense of focus that keeps the book short, yet nuanced and flowing. In a nutshell, it’s my ideal science fiction novel. While sluggish, it builds steam near the end for a fantastic conclusion that’s more than worth the price of admission. Every SF fan should give this series a try. I promise – at least I really hope – it won’t disappoint. Highly recommended; I found it a breathtaking, immersive read, and despite numerous flaws, I loved this series.

This review originally appeared on Battered, Tattered, Yellowed & Creased.

Merchanter’s Luck, CJ Cherryh

November 11, 2011

Merchanter’s Luck, CJ Cherryh (1982)
Review by Joachim Boaz

CJ Cherryh’s Merchanter’s Luck is a heady brew of redemption, paranoia, fear, endless suspicion, and more paranoia. However, this work has markedly less of the seemingly endless (and often unjustified) political manipulation that bogs down Cherryh’s more famous novels Cyteen and Downbelow Station. Merchanter’s Luck does not snowball out with innumerable characters but rather stays focused, while still linked to the greater spectrum of events in her Alliance-Union Universe covered in other works.

Sandor Kreja (Ed Stevens – for most of the story) is the sole owner of a small cargo transport ship with faked papers etc. Most of his family was killed off by Mazianni pirates (renegade ships once/still nominally in alliance with earth sent to reduce Earths once colonies). Sandor falls in love with Allison, a member of the Reilley family who own a very wealthy merchant ship with a thousand plus people. Partially because Sandor wanted to see Allison again and partially because he wanted more lucrative trading opportunities “across the line” in Alliance space, he makes a voyage to the space station of Pell without a crew (illegal, and very dangerous). For readers unfamiliar with Cherryh, Pell is the focal point of many of Cherryh’s works. Sandor’s action arouses suspicion and the novel plunges into a rumination on Cherryh’s favorite themes — manipulation, paranoia, fear, and more paranoia. Allison and some of her crew eventually joins Sandor to repair her ship’s reputation (Dublin Again) and they enter into a deal with an ex-Mazianni who joined the Alliance…

These people are living on fragile space ships and space stations around uninhabitable planets and thus they must be very careful and extremely worried about others who might shift the careful balance between survival and death. Likewise loyalty to their people and families is paramount because they live in such close proximity with each other. These vital and realistic component of Allison’s fragile world justify a certain amount of the endless fear and suspicion present in the novel.

Because these people live so far from others they develop unique cultures. For example, Reilley’s Dublin Again merchantman is an entirely matrilineal society because the only way to introduce new blood into the ship is to have dalliances when you arrive at port. The ship’s children are those born on board and to those children the men on the ship act as fathers because they will never see the children they have fathered. Only a few people on the ship are actually unrelated (apparently marriage is not very prevalent in Cherryh’s universe).

Also this novel has dated well since Cherryh does not dwell so much on the exact technological details it feels modern and possible. Although the main political conflicts of her Universe are in the background of the plot they are interwoven adeptly into the views, worries, actions, and opinions of the main characters.

The world is complicated (this is a good thing) but to remedy the problem new readers to her Universe need an introduction like the one in her Hugo-winning Downbelow Station. This is simply a must!

I must admit, there’s too much unjustified paranoia. I know this is a a main part of Cherryh’s writings specialty perfected in her Hugo-winning work Cyteen but it often detracts from the more interesting and human aspects of the story.

All in all, a very worthwhile read full of interesting characters, interesting worlds, interesting human cultures, and some real bite.

This review first appeared on Science Fiction and Other Ruminations.

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